BHARAT RAKSHAK MONITOR - Volume 5(4) January-February 2003

 

 Leila-1: Notes from the Game Design and Moderation Team

Anaath Das

Game Background

The year 2002 was clearly a very eventful year for Indian security analysts and serious foreign students of sub-continental security.  To most such people, the attack on the Sansad (Parliament) by Pakistani terrorists on December 13, 2001 portended that 2002 would bring with it more than its fair share of tension and acrimony to the region. 

This assessment was proven accurate by ensuing events:  the terrorist attack on the Jammu & Kashmir State Assembly, Godhra, emotionally charged elections to the state assemblies in Jammu & Kashmir and Gujarat; and finally, Akshardham.

It is in this context that Leila-1 was conceived.  The intent was to pick a scenario that seemed entirely in keeping with the tone, tenor and substance of Pakistani terrorist provocations and attendant responses from the Indian state and polity. 

A linear progression was assumed, ensuring that the provocations contained in the scenario were more virulent than the most recent real-life provocations.  It remained to be seen if the game participants, representing the Indian state apparatus, would respond with greater force than before. 

Adding an edge to this scenario was the fact that the most recent response of the Indian state was Operation Parakram, the greatest mobilization of the Indian armed forces since Operation Brasstacks in 1987.  It was also understood that all worst- case scenarios assumed the prospective use of nuclear weapons.

Game Framework

Firstly, the game was set up to closely replicate operational dynamics found in the Government of India (GoI).  These extended to issues as diverse as the Warrant of Precedence (rules governing speaking privileges in Cabinet meetings and elsewhere), Communications Security procedures, imperatives of individual bureaucracies, reactions from the voting public, and moves by third party nations. 

Secondly, considerable effort was expended to simulate the “look and feel” of GoI and its individual organs.  At a superficial level, this included careful inclusion of individuals of diverse ethnic, religious and regional backgrounds, as is common in the Indian state apparatus in real life.  At a more subtle level, many pains were taken to incorporate the Weltanschauung of each sub-bureaucracy and to make the high-level briefings presented to the political executive come across as true amalgamations of such distinct inputs.

Next, a good deal of deliberation went into the process of selecting the players.  Key considerations were the players’ ability to think, act and communicate in ways very similar to those found among high level Indian officials.

Finally, Sunil Sainis, the moderator and a glutton for punishment, took upon himself the rather taxing task of ensuring that the participants did their bit to ensure a high level of fidelity to real-life in their deliberations and decision-making.

The Game as it was played

An examination of the contributions of individual players is warranted, as the validity and real-life applicability of any conclusions drawn from the game would have to be seen in the context of the quality of their efforts.

The following observations attest to the perspicacity and process-discipline of the players:

J E Menon as Prime Minister (PM) took care to

  • Keep his own opinions close to the vest
  • Indulge organizational and bureaucratic impulses

Y I Patel as Chief of Defence Staff (CDS)

  • Seized the opportunity to "frame the debate" by defining the various options very clearly
  • Took care to include troop morale imperative

D. Ramana as National Security Adviser (NSA)

  • Took the trouble to lend analytical perspective and bring comparative frameworks (like the case of Tsarist forces at Tannenberg and Warden’s Effects Based Operations model) to the process
  • Proffered para-diplomatic and other channels of information

L. N. Subramaniam as Raksha Mantri (RM)

  • Brought needed attention to tactical action items
  • Set up his expectations clearly, favoring a mix of two different options presented by the CDS

Laxman Bahroo as the External Affairs Minister (EAM)

  • Acted as a window into US interests (faithful to Ministry of External Affairs practice as of 2002)
  • Focused on the diplomatic options and fall-out

Game Outcome

To those familiar with the inherently cautious and conservative nature of the Indian political leadership, the outcome should not come as a surprise at all.  To recap, the four military options posited by the CDS were:

 

1. Dismemberment of Pakistan and establishment of friendly regimes in the new countries thus formed

2. Destruction of administrative, economic and military infrastructure of Pakistan, accompanied by temporary occupation of territory and seizure of vital assets for coercing current regime into destroying its terrorist infrastructure

3. Permanent recapture of territory to facilitate conduct of anti-terrorism operations


4. Execution of open-ended punitive campaigns to coerce Pakistan into reconsidering its campaign of terrorism against India

 

Of these, the PM chose option 3.  Whether options 1 and 2 were considered beyond the politico-military-economic capabilities of the Indian state as of 2002 (and hence too risky), is a debatable issue.  But neither option is in line with proclaimed official policy of successive Indian governments, that it is not in India’s interest to dismantle the sovereign Pakistani state.  The players also rejected option 4, as it could have been very escalatory, possibly engendering nuclear conflict.

The players’ fidelity to real life patterns, while ensuring that they did not choose risky solutions like counter-proliferation and naval blockades, also possibly precluded them from being too innovative in their approach.  This was most evident when the wildcard was introduced, presenting, in essence, the possibility of de-capitation of the Pakistani state, combined with the possibility of terrorist possession of nuclear devices.  These prospects could justifiably have been regarded as “game changing” inputs.  That these prospects did not really alter the decision-making dynamic is remarkable.  Ironically, this could also be regarded as a faithful simulation of real life manifestations of the “fog of war” and the inertia of large bureaucracies.

Summing up, Leila-1 proved that the developers, players and moderator were more than adequate to the task of war gaming sub-continental security scenarios.  It is hoped that additional games will soon follow, adding clarity to a field that needs clarity now more than ever.

Anoop C.

General comments: The purpose of the game was three-fold:

a. Simulate the crisis conditions in which a CCS must take decisions

b. To determine if BR's shadow cabinet can provide radically different ideas on possible reactions

c. Provide understanding to on-lookers about the challenges faced in responding to such a crisis

d. Entertainment

On most counts, the game was successful. It was extremely enjoyable and educational to observe. The players took their roles so seriously that they even imitated the way in which CCS members probably address each other! To be fair, the time constraint prevented the (b) from happening even if it were on the cards.

Comments on specific aspects of the game

1. Game logistics: The Internet format and the time available curtailed the discussion of the scenario. In the next attempt at a wargame, the participants may be given their broad briefings (like hierarchy of Pakistani decision making circles, evolution and social chart of terrorist organizations) well in advance - say a day or two - so that participants can get truly familiarized with their roles. 

2. Decision making:

a.      Military : The CDS listed 4 possible military options vis-à-vis Pakistan and analyzed the cost-benefit ratio of the options. Given the prevailing international climate and the nuclear threshold, Option 4 seems to be the best option to adopt as a long term strategy and Option 3 to be the best response to a particularly large provocation. What was surprising was that the Defense Minister's input into the military aspect was not well differentiated from that of the CDS, probably due to the nature of the situation. This leads to the question - in a crisis scenario requiring the CCS to meet, what really is the input expected from the MOD especially after the CDS post becomes operational?

b.      Strategic : In my opinion, the PM correctly refused to consider external reaction as a primary constraint. Instead, he focused on the constraints imposed by economic and internal security issues. This is particularly relevant because the consensus seemed to be  on Options 3 & 4. If Options 1&2 were being seriously considered, then external pressures would have to be considered as a constraint.

c.      Impact of Mid-Game Wild Card: The main purpose of the wild card was to 'shake up' the decision making pattern of the CCS. Prior to the game commencement, the wild card was intended to determine whether the CCS can see beyond the LeT/JeM's claims about possession of nuclear weapons to determine it's impact on India's security. Interestingly, only the CDS seemed 'shaken up' :-), probably a result of the alarmist updates he was getting. It appears that since the rest of the CCS were not getting the same updates, they could not 'correctly' fathom the threat posed by the wild card. Therefore, it is not possible to conclude that their decision-making would have remained the same even if they had been aware of the scenario as painted to the CDS. However, in post-game debriefings, no different concrete proposal was put forward to deal with the wild card scenario.

Keeping in mind the limitations of the Internet to discuss strategy in real time, for the next rounds of wargames, we may perhaps:

  1. Lay out not only the background but also limit the discussion to only 1 possible reaction.

  2. Limit the discussion to only 1 aspect of the scenario in each wargame

For example, in Leila-1 terms, this would mean (1) choosing to go only for Option 4 and (2) discussing only the military/financial/internal security management/handling foreign reactions aspects of it. 

When we begin discussing in greater detail about each option, the quality of understanding of each forum member is vastly improved. The downside is that the game will be much like another thread on BRF and will lack the excitement of Leila-1.  

G. Mohan Ram

I was the youngest member of the team. This was the first time that I participated in an exercise of this nature. I helped with some parts of the game development but for the most part I was an observer. The experience was quite educational.  

Sunil Sainis

Public discussion on Indian policy issues are conducted inside a triangle. The base level of discussion lies along the line that India is never the aggressor, the second side of the triangle lies a wall that separates public debate and policy execution and the third side comprises publicly stated policy positions (ex. NFU). The scenario has been designed to fit albeit snugly into this triangle. I fully understand that reality will not be so forgiving but I am genuinely not interested in poking through the boundary of the triangle. Anything that seems to do that is accidental and not a deliberate act.

The scenario was conceived with the madness of Godhra Ahmedabad in the back of our minds. For me personally also hanging in the shadows was Bombay 1992-1993. Both these events have profoundly influenced my thinking of the way India works. The model suggested for the ISI sponsored terrorist strikes, is a variation on the model I suspect was at work when Lt. Gen. Javed Nasir (then DG-ISI) and Brig. Aslam Bodla (also ISI) organized the serial blasts in Bombay city in 1993. I do not think that the threshold is `unrealistically' high esp. post 1998.

However present day ISI strategy I suspect will be far more complicated than the simple version we have come up with, the political spectrum today is much richer than it was in 1993, and this will be reflected in the ISI's planning models. I am generally convinced that the ISI have a fairly good idea of what it takes to harass us in India, what limits their ability to cause damage is their operational limitations, and more importantly our own ability to sense their designs.

With 20/20 hindsight, it appears the briefings were too long and too detailed to be read in less than one hour. There was no way to game this before as this was not a high school drama we were staging. So there was really no way (apart from personal conversations) to gauge the extent to which each of the participants can absorb detail. So whenever I spoke to the players during the game, to nudge them along, the reaction I got each time esp. from the NSA and CDS was "the briefings are taking time to read".

The briefings of the NSA and the CDS were much longer than those of the ministers. It took a week to write the NSA and CDS briefings. Now if our players had been retired bureaucrats or ministers themselves they would have had familiarity with the names and places in the briefings. However as they weren't the NSA and CDS were left swimming in a soup of acronyms and unfamiliar analyses. This contributed to slowing them down.

While this would have been okay in a `on-the-table' environment, in the `thread environment' this meant delays between posts. The delays added up, and the game which should have ended at 0130 EST went on till 0300 EST. So with that constraint we had to call it off at that point. Scheduling was pretty hard with participants in different countries across the globe so the time cut-off was pretty serious. Kudos to J E Menon for putting in parts that was not in the original scenario, ex. "Briefing the opposition leaders". Also J E Menon took up the MHA part after the original participant had to suddenly drop out.

The briefings were written in an `interlocking' fashion so for example, the CDS would receive the same `information' as the NSA, but the `analysis' for the CDS was different from the one for the NSA. So in the case of the wildcard for example, the NSA had large inputs containing political analysis, the CDS had a large amount military analysis. So when Y. I. Patel says that he saw the imminent nuclear strike, it is understandable because he was given reasons to see why that may be the case.

By contrast the NSA was given a political analysis that placed the statements emanating from the coup plotters (Hafiz Saeed and Masood Azhar) in their historical context. He did not know the details of the military situation, and as Y. I. Patel indicates unlike the real CCS, the ability to discuss the details threadbare was lost due to the public discussion format.  

In dealing with the problems of Pakistan, the game briefings suggested a John Warden style command and control model. Ramana used parts of the briefing to illuminate the inner workings of Pakistan and the trouble that would be encountered if we tried to conduct a `total war’, i.e. identifying centers of gravity and the pressure points would be very painful and slow. Even if the attrition model was to be used to hit the `inner rings' of Pakistan, it would be an enormous pain to actually grind down Pakistan's economy to a halt, because it not only comprises the `white' economy but also the bulk of the worlds (over 70%) trade in Heroin. Stopping this trade would take time. Another thing to bear in mind is that the battlefield is unpredictable; a prescriptive approach (such as the `total war’ idea) may prove entirely inadequate. It was best if the NSA didn’t really get drawn into too much prescription and left the field open to some balance being reached at the highest level between prescriptive and a descriptive/intuitive response.  

Both the NSA and CDS actually fulfilled their roles brilliantly. Y.I. Patel was instantly able to pickup the imminent nuclear threat, and Ramana on the other hand picked up the political dynamics at play and the opportunity it presented. This I sense is a fairly realistic aspect of nuclear stand-offs. I was eager to reproduce it and I think in that we have succeeded.

The `Mid-Game Wildcard' conceived brilliantly by Anaath Das, achieved its purpose, it threw the policy makers off balance and forced them re-orient. The discussion wasn't as animated and we couldn't see the reactions on their faces as we would have had we been simulating this "on-the-table" but end result was the same.

We were not able to support a realistic framework of politics for the CCS. There were almost no political cues provided to the participants in the briefings. This would be unreal in a coalition politics model that we projected.

As to why the scenario ended where it did, well time and effort. It practically broke our backs to get it this far, so expanding it will take a lot of work. In this scenario itself some of the effectiveness parameters were put in by hand, in reality this would need a simulation framework to get a handle on. For example, the CDS quotes a 75% and 97% p-kill on a certain mission profile, now those numbers are totally hand made, to do this gaming at a higher level will mean doing this with all the bells and whistles. So we'd need a full time staff of 20 professionals to actually do this.

I was really desperate to simulate a failure of intelligence. I was hoping one of the CCS would ask the question, however this did not materialize. To clarify there is no failure of intelligence in the scenario. It is more of question of deeming what specifically is expected from the intelligence community and a matter of sources and means. Generally speaking IMO an intelligence asset operates on three levels, `alert', `forward' and `live'. The extent of risk of loss that the asset is subject to increases as we proceed from `alert' to `live'. At the `live' stage the asset relays information regardless of its personal safety. The problem in most cases is not the absence of assets but that of the means to contact them. To ask an asset to go `live' in order to transmit information would be to more or less guarantee its loss. Given the tense situation, the sudden discovery of a highly placed asset could easily spark an escalation. So all things considered one is forced to make the call and order the assets to operate sub-optimally at `forward' status. The opposing side also does its part to keep information hidden. In our scenario we depict an ISI that is gripped by fear of penetration and consequently ups the security within the establishment. Given the practical occupation of Pakistan by the Americans who want to shut down the ISI's lucrative Al Qaeeda bureau, this is not unrealistic.

Taken all together this was an immensely instructive experience. I would like to take this opportunity to thank all the forum participants who helped with ideas and encouragement. This effort would not have been possible without your help.

Jai Hind

 

Copyright © Bharat Rakshak 2003